Class CEdgeValidity

  • All Implemented Interfaces:
    Comparable<Constraint<?>>

    public class CEdgeValidity
    extends Constraint<AEdge>
    Ensure the edge is valid: 1. The edge do not self intersect (it is simple) 2. Both faces connected to the edge (if any) remain valid, that is: - Their geometry is simple and valid - They do not overlap other faces (this could happen when for example an edge is significantly simplified and a samll island becomes on the other side)
    Author:
    julien Gaffuri